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Pondcrossing is less generic than I thought it would be, especially for a minimilism 2D submission. Polished? Yeah, I guess, again considering the confines of the submission I would say it counts as polished. Fleshed out? No, not at all.


Theres really no realy challenge to it, especially once you realise that there isnt realy much to speak of in terms of decelleration. Just click and click again when the frog is over the leaf. Its too basic to be called innovative or unique. 


In terms of your sprites and general graphics. The animations on the leaf and the frog are really cool. Nice use of persepctive with the dropping leaf and the jumping frog, I also really enjoy the dynamic animations of both. The leaf and the frog are awesome. Did you do them yourself? Because if so, well done. 


The terrain is however pretty copy and paste. Going with DDPAT grey for your water was also a choice... Im not too sure what your reasoning was there. Some nice water animations could have easily elevated the game a level or two and could have quite easily have been the difference between me playing 2 or 3 levels before getting bored and finishing the game. Water ripples, maybe occasionally we see the shadow of a fish passing by underwater below the frog when he makes a jump. Maybe landing on the first leaf causes the second leaf to drift a little. It had promise, but you can tell this was made in a time constraint that forced you to settle for "good enough". 


Polish is difficult to say. On one hand your leaf and frog sprites are pretty great, the gameplay while exceedingly simple does provide a good central column but without breathing more life into the pond, falls far short of what I would consider polished. Overall, its an above average gamejam project. I wouldn't consider it a finalist contender though, not by a pretty big margin. 


The game feels around 60% complete. Again, points for your frog and leaf sprites, by far the best part of the game. Your central gameplay mechanic, while simple is also undenaibly novel in its use of verticality but in the end feels lackluster due to the lifeless environment the gameplay takes place in.

Well, thank you for your comment and critique. I read it all and think that you are right about most of it. The thing is that your hateful attitude on reddit was pretty over the top. I myself described this submission that was made in two and a half days from scratch as "gamejam polished". Not "very polished". By the way, this was my first ever game jam entry... so I think it is okay.

My response to someone seeing the video in the reddit post as "very polished" is something that I still believe in. I did not attack anyone personally, only voiced my opinion and even said why I thought so. I find it disgusting what happened as a response to that.

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